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  1. Daxter_06

    Re: Of Gods And Mortals

    hmmmm. If I can make it in time I will talk to iRzilla about it and have both release at the same time. Oh and once again sorry for such a looooong wait.  :p 1 yr and a half is heaps for a game but alot has been done and more is to come. dw it will be finished even if its sometime this yr or...
  2. Daxter_06

    Re: Of Gods And Mortals

    argh sorry guys, I dont really know too much myself about the multiplayer game so Im kind of at the same stage as you all. As for my own progress, Im just waiting on Santa to sepia style that artwork to finish off the cinematic, thats really all I need to finish the new beta. Sorry I dont have...
  3. Daxter_06

    Re: Of Gods And Mortals

    Yes I too came bak to find spam threads in most boards of the site. I took the time to clean some of it out but I may have missed some. Thanks Kays for clearing out the trash.  :)
  4. Daxter_06

    News on the art

    Hello, Santa.  :) Ive taken the time to look over this artwork u have been working on. By the looks of it this will go very well with that intro cinematic. But of course, make it look old as u intended and it can be used as the main screen(with visual fx to make it look even better) whilst the...
  5. Daxter_06

    Script question

    Hey. The script compiler can be a little tricky with some object commands such as looking for certain things not listed. I can take a little look at it later on and try make something going.
  6. Daxter_06

    Re: Of Gods And Mortals

    Godess name: Thankyou all for your suggestions, there are some wacky ones(in a good way), some nice and decent ones. Very creative ideas guys but above all "Lumirai" seems suitable. Once again thanks for all the suggestions, name of the goddess was the one thing that needed to be done. Second...
  7. Daxter_06

    Re: Of Gods And Mortals

    Alright guys, if anyone is able for the intro cinematic since its such a required thing to be a masterpiece I would like a storyboard of how the intro should play out. Things to include may be: - Camera movement for in-game and any visual effects - video scenes - art scene position - music I...
  8. Daxter_06

    Re: Of Gods And Mortals

    Yes indeed. Thankyou for contacting me to get things worked out, once this cinematic intro is complete and I make a few small changes to various scripts, I reckon the new beta will be good to go. As I had mentioned in a previous post, I will be locking out certain parts of a script, mainly...
  9. Daxter_06

    Working with Alkatraz2212

    Hello and welcome. ^^ I look forward to working with you, I myself have been away for a few days and it looks like Al has been busy. ;D
  10. Daxter_06

    Re: Of Gods And Mortals

    Well this should have been released yesterday but it does not look like I have been contacted by team members in regards to the intro cinematic for land 1. A short delay due to real life stuff has also reason for this minor setback. Unfortunately without any means of contact from the others I...
  11. Daxter_06

    Re: Of Gods And Mortals

    Alright guys, as promised here is my Nov/Dec update as stated in my sig. In a weeks time or so I am going to release a new beta. Some features will be locked out and not be available to test(such as the god relations). However from the last beta I have been working very hard to remove all bugs...
  12. Daxter_06

    Modding BnW 2

    Basically just the godly feel of BnW1 and some of the unique qualities of that. The only thing traditional to BoTG would be seeing other gods hands instead of the old floating symbol. If you want to download and play thus far you can find at the OGaM Forums http://ogam.kayssplace.com/ or by in...
  13. Daxter_06

    Modding BnW 2

    Well I dont really wanna bust your bubble in a sense but I think all this requires Lionhead themselves to pretty much take the original code and completely re-write the game and thats something I dont they are gonna even try.  :rolleyes You can only do so much with scripting and I know this...
  14. Daxter_06

    Re: Of Gods And Mortals

    Oh that sounds like its working out iR. It was my intention to release MP after OGaM so ppl dont choose MP game over the standard game, however since its going well it may be released before the game.
  15. Daxter_06

    Re: Of Gods And Mortals

    Hey guys. Theres not really much I can say about multiplayer since I do not know wat is truly happening with it. As for the game itself, there have been issues I have been setting to deal with Im sure once its all sorted out and the 2nd landscape has already been started on(scripting) then I can...
  16. Daxter_06

    Re: Of Gods And Mortals

    oh thats excellent. Im glad we are finally moving along, whilst being able to balance a social life.  :) Presently I am still experiencing issues with some of the scripts. They are so complex that its hard to find one tiny thing that could be causing this problem.  :upside As before I say I...
  17. Daxter_06

    Re: Of Gods And Mortals

    Sounds good iR.  :) Im not absolutely sure on the details or the background of Mileos or how he managed to get this kingdom/fortress/city but if you would like a fair idea of how he will work I may be able to send you documentation of this god. It includes biography, dialogue lines(as ally and...
  18. Daxter_06

    OGaM: Gods of the Game

    When it comes down to it, you are the one drawing so whatever will look good is fine.
  19. Daxter_06

    OGaM: Gods of the Game

    Im not really too sure yet but as there will be 14 landscapes across Part 1 and 2 there shall be quite a few. There is a plot in part 2 which forms from an incident in Part 1 that I will not reveal at the moment, I am sure though that Part 2 will feature less gods than Part 1 as the goddess...
  20. Daxter_06

    OGaM: Gods of the Game

    Coming soon here shall be the profile of all gods to feature in OGaM Parts 1 & 2 and their major role in the game. In most cases on full version release, profiles of these gods shall include their scripts if you want to fight them again in your own custom maps.  :) Oh yes Kays feel free to...
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